AI Insights · Timothy · October 2021
Top 5 Gacha Games Performance in Slovenia for Q3 2021
Discover the performance trends of the top 5 Gacha games on a unified platform in Slovenia during Q3 2021, including insights on weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Gacha games in Slovenia exhibited diverse performance trends across weekly downloads, revenue, and active users on a unified platform. Here's a closer look at how each game fared:
8 Ball Pool™ from Miniclip.com saw a steady increase in weekly downloads, peaking at 954 in the final week of September. Weekly revenue also showed fluctuations, with the highest earnings of approximately $780 in mid-August. The game maintained a strong weekly active user base, reaching up to 12.8K users in mid-September.
Top War: Battle Game from River Game HK Limited experienced varied weekly downloads, with a notable decline towards the end of the quarter, settling at 233 downloads in the last week of September. The game’s weekly revenue saw a significant drop from $1.8K in early July to $783 in early September, before slightly recovering to $1.2K by the end of the quarter. Active users peaked at 3.7K in late July but declined to 2.2K by the end of September.
Need for Speed No Limits from Electronic Arts showed an upward trend in weekly downloads, reaching 819 in mid-September. Weekly revenue fluctuated, peaking at $499 in the final week of September. The game’s active user base saw a notable increase from around 2K in late June to 2.6K in mid-September.
Golf Battle, also from Miniclip.com, maintained a relatively stable weekly download rate, with a peak of 497 in mid-September. Weekly revenue showed modest growth, reaching $108 in the final week of September. The game’s active users remained consistent, averaging around 4.7K throughout the quarter.
Dragon City - Breed & Battle! from Socialpoint experienced fluctuations in weekly downloads, peaking at 454 in mid-September. Weekly revenue showed significant growth, reaching $629 in early August. The game maintained a strong active user base, peaking at 8.3K in late September.
Data for these insights comes from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.